

Entity Culling
1.21.11FORGEby vicisacat
About
  Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely? This mod introduces **asynchronous path-tracing** to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities. The result? Smarter rendering. Less overhead. More performance. 
Example of F3 stats
Versions
1.10.5-26.2 - Fabric
1 week ago
1.10.5-26.2 - Fabric
1 week ago
1.10.5-26.1.2 - NeoForge
1 week ago
1.10.5-26.1 - Fabric
1 week ago
1.10.5-1.21.8 - NeoForge
1 week ago
1.10.5-1.21.8 - Forge
1 week ago
