

Hex's Default Shaders Rewrite
1.21.11SHADERby HexBR_
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if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request [Hex's Github Rep](https://github.com/HexBrasil/Hex-Vanilla-Shaders-Reworked/tree/main) ## What happened to Hexs Vanilla Shaders or Legacy Shaders? They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions. ## What is HDFR? It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs. Made for myself, but now for everyone! Now working with Iris 1.6.17+. ## Github Repository I am needing ppl to help me to fix these things: Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it. Skylightleak: In night time, there is some lights coming out of now...
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Test lol

Another testing
Versions
- DH Support - DH_HD Rewrite 0.1 -
1 year ago
- HDRewrite 0.9 Alpha - Toaster Edition -
2 years ago
- HDRewrite 0.9 Alpha - Medium-High Edition
2 years ago
// Hex's Semi-Rewrited - 0.8 Release LTS \\
2 years ago
// Hex's Semi-Rewrited - 0.7 Release \\
2 years ago
HVSR - Alpha 0.5A (Only working for Iris 1.6.17)
2 years ago
