

Lyrae Shaders
1.21.11SHADERby lucysir
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About
Lyrae • Physically-Based Real-Time Path Traced Shaderpack 📌 **NOTICE:** This project is currently in _very early_ alpha stages. Expect issues, visual artifacts and varying performance. I have a huge roadmap. I'd appreciate any kind of feedback and your support! ## Features - **Real-Time Voxel Path Tracing** - Monte Carlo global illumination with multiple light bounces - Fast voxel traversal via DDA algorithm - AABB tracing for detailed sub-voxels - **Sampling & Image Stability** - Low-discrepancy blue noise sampling - Flexible SVGF denoiser pipeline - Next Event Estimation (NEE) for explicit sun sampling - **Physically-Based Materials** - Unified physically-based shading pipeline - Support for **LabPBR** resource packs - **Post-Processing** - Filmic tonem...
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Normal Mapping

Colored Light Sources

More GI

Global Illumination
Versions
v0.1.0a
5 months ago
v0.0.4a
6 months ago
v0.0.3a
7 months ago
v0.0.2a
7 months ago
v0.0.1a
7 months ago
